1/27/2024 0 Comments The bards tale dragon statsNow I visit the Blue Mage to open the doors to the upper rooms, and visit the Magic Mouth at 6N 14E. If I ever visit the wrong Magic Mouth out of order, it will tell me I've made a mistake and I'll have to start all over. It tells me that I'm doing something right. Remember the clue about trying lower left first? I visit the Grey Mage to open the doors to the lower rooms, and then go to the Magic Mouth at 2N 14E. The Blue Mage opens the doors to the upper two rooms. The Grey Mage opens the doors to the lower two rooms. There's also a Blue Mage at 4N 11E, and a Grey Mage at 4N 21E. There are four square rooms, with a Magic Mouth in the middle of each one. This action isn't necessary if you have a Nospen Ring, but I'm showing it anyway for the sake of completeness. Remember the clue about fixing a central annoyance. I go to 6N 0E, and get teleported to 8N 11E to start the sixth Snare. The Vampire Dragon at 5N 1E is apparently capable of massive damage and level drains with its physical and breath attacks, but Gallard one-shots it before it can even try. I win fights against random monsters at 2N 7E, 1N 7E, 2N 5E, 0N 5E, 0N 4E, 0N 2E, 4N 3E, 3N 4E and 1N 0E. I win fights against random monsters at 8N 3E, 8N 0E, 11N 0E, 12N 0E and 11N 1E.Ī voice at 10N 2E offers a clue about the Snare: "A central annoyance is fixable." I thereafter win fights against random monsters at 8N 6E and 7N 7E. It is at 11N 4E that I get the first of the words needed to learn the Dream Spell, "SHIELD". I win fights against random monsters at 14N 10E, 14N 8E and 14N 5E. It is after the last fight that I get a message that reads: "The Snare is a calculated sequence learn it quickly, or perish." Now win fights against random monsters in a sequence of 12N 16E, 11N 17E, 9N 16E, 9N 18E, 9N 21E, 12N 18E, 12N 21E and 10N 21E. I win fights against random monsters at 11N 8E, 9N 13E, 9N 11E, 12N 13E and 15N 13E.Ī voice at 14N 14E says: "Past the Tomb lies the true snare." I then loop around to the south side and win fights against random monsters at 1N 10E, 4N 10E, 9N 9E, 7N 10E and 6N 10E.Ī message at 5N 9E reads: "Wherein wisdom lies, as the clock ticks, doorways to success can be uncovered." the Zen Master!"įirst I do a fight against random monsters at 18N 10E. ![]() There is a message at 20N 10E that says: "Soon. ![]() ![]() It is after the last fight that I clue about the upcoming snare: "Be not bereft.
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